Do that by linking the source files into the Console Project, instead of referencing the UpuCore.dll there. Example: $ mono UpuConsole.exe -i TestPackage.unitypackage (You have Mono installed if you have Unity 3D installed 👍 u, -unregister: Unregister context menu handler. r, -register: Register context menu handler. The only significant advantage is had unpackers - ekporta animations, has already appeared in the studio and is at the stage of development. The studio is still alive and the author modifies it on request. Features from there proceed briskly taken so far. o, -output: The output path of the extracted unitypackage. Most of the useful functionality migrated from Unity Studios.
NEW: This CLI project here is the foundation for the UI version: It also can add a context menu handler for the Windows Explorer which makes extraction of the files a lot easier. This little Windows tool helps you to unpack Unity Packages from Unity 3D, and avoids that you have to open the Unity Editor in order to access the precious asset files bundled within the package.